If
Tests if a condition is true, and if so, runs the actions inside. Otherwise, the actions under “Otherwise” are run.
Takes you into the Sounds settings, located in Settings > Sounds and Haptics on iOS and System Settings > Sounds on macOS.
Gets the sound library from macOS, picks a random file, and plays it out loud.
Gets the base64-encoded text for the Charlie Brown sad walking music, decodes it, and plays it out loud.
Uses base64-encoded audio from the Untitled Goose Game and decodes it, then plays the sound.
Gets base64-encoded text for the Apple Pay ping sound, decodes it, and plays the sound out loud.
Gets the base64-encoded text for the Shame sound from Game of Thrones, decodes it, and plays it twice at 75% volume with a short break in between.
Gets the base64-encoded text for the iPhone boot chime, decodes it, and plays the sound out loud.
Asks you to enter the name of a shortcut, then finds and runs that shortcut. Also uses scripting to check if more than one exists with that name and asks which to run.
Turns on Endel’s “Recovery Time” mode aimed at helping you actively relax when you need it.
Creates a daily schedule in the Numbers app using a template.
Activates Sound Recognition and listens for fire alarms, sirens, smoke alarms, glass breaking, and shouting – anything you’d definitely want to know about in a work environment.
Turns on your Apple TV, opens the Podcasts app, and activates the Remote app on your device.
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