@NoMansSky/Sean Murray on Twitter this morning:
No Man’s Sky Mac 🍎
👨💻Apple Silicon and Intel
🦄MetalFX Temporal & Spatial Upscaling
🕹️Full Controller Support
🫀7 years of updates
Free to millions of existing Steam Players
From Apple’s press release last year:
The power of Apple silicon enables every new Mac to run AAA games with ease, including upcoming titles such as EA’s GRID Legends and Capcom’s Resident Evil Village.
And since Apple silicon also powers iPad, game developers can bring their AAA games to even more users, like No Man’s Sky from Hello Games, which is coming to both Mac and iPad later this year.
After being delayed, the Mac version of No Man’s Sky from developer Hello Games launched today.
Despite only having played a bit on Xbox, I’m looking forward to diving in with cross-play support once it rolls out to iPad (and any other platforms) – this is one of the first AAA games for Apple devices that I care about and seems a perfect launch title for a top-tier gaming experience outside the confines of my console setup.
The lack of a Mac App Store release is interesting, especially given the relationship with Apple.
No Man’s Sky has also been tweeting some very telling teasers ahead of WWDC, which I am having fun theorizing about on Mastodon. ↩