From the Apple Developer blog:
If you’ve ever played Blackbox, you know that Ryan McLeod builds games a little differently.
In the inventive iOS puzzler from McLeod’s studio, Shapes & Stories, players solve challenges not by tapping or swiping but by rotating the device, plugging in the USB cable, singing a little tune — pretty much everything except touching the screen.
“The idea was to get people in touch with the world outside their device,” says McLeod, while ambling along the canals of his Amsterdam home base.
In fact, McLeod freed his puzzles from the confines of a device screen well before Apple Vision Pro was even announced — which made bringing the game to this new platform a fascinating challenge.
I briefly had the chance to talk with Ryan at WWDC after it was announced he’d been developer for the device in early access, and it got me thinking about how Shortcuts could work in spatial computing – fascinating to consider.
This image of his notebook from the story is very cool to look over in particular.